Unreal Tournament CTF Map
Unfortunately no playable available. The map file has been lost.
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Project Goal
The goal was to make a greybox-level multiple Capture the flag map in Unreal Engine 4. I had to work entirely with UE4's BSP brushes and was limited to very specific weapons to place. All of this was meant to be inspired by a fictional space, mine being the Shinra Tower from Final Fantasy VII.
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Work Summary
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Created diagrams for a similar layout to Shinra Tower, working to keep FPS gameplay in mind
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Made the map with BSPs and went through multiple iterations to get AI pathing and sightlines right
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Ensured the materials and colors of the environment worked to give the player cues on where they were and where to go
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Outcome
The map, to me, definitely feels like Shinra Tower when thinking of the layout as a whole. There are parts that feel a little too empty/open, which could be improved with another pass to add clutter. The map played out very well in the class's playtest session, with it playing very much like a regular CTF map.