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Unreal Tournament CTF Map

Unfortunately no playable available. The map file has been lost.

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Project Goal

The goal was to make a greybox-level multiple Capture the flag map in Unreal Engine 4. I had to work entirely with UE4's BSP brushes and was limited to very specific weapons to place. All of this was meant to be inspired by a fictional space, mine being the Shinra Tower from Final Fantasy VII.

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Work Summary

  • Created diagrams for a similar layout to Shinra Tower, working to keep FPS gameplay in mind

  • Made the map with BSPs and went through multiple iterations to get AI pathing and sightlines right

  • Ensured the materials and colors of the environment worked to give the player cues on where they were and where to go

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Outcome

The map, to me, definitely feels like Shinra Tower when thinking of the layout as a whole. There are parts that feel a little too empty/open, which could be improved with another pass to add clutter. The map played out very well in the class's playtest session, with it playing very much like a regular CTF map.

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